﻿using ZeldoEngine.Game.Maps;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ZeldoEngine
{
    /// <summary>
    /// Represente une partie de jeu
    /// </summary>
    public class SceneManager
    {
        public ProjectManager project { get; set; }
        public Map map { get; set; }

        // TODO Engine du jeu ici
        public void Initialize()
        {
        }

        public void LoadContent(ContentManager content)
        {
        }

        public void Unload()
        {
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }
    }
}
